because you'd also counter with "well that's an exception", or find some other reason it "deserved to fail" while propping up a game jam level game as "deserving to succeed". Yeah, conversation about game metrics without proper metrics and unaligned definitions of "success" is a bit of a fool's errand on social meida.
No disrespect to Balarto, but you just know that if it sold 1k copies, people on Reddit would tear it apart with the usual armchair criticism.
> this looks like a free mobile game
> why are you selling a game about gambling? don't use poker cards
> use a real engine like Unity/Unreal
> rougelites AND card games are oversaturated, pick a better genre
Seen the same things over and over again for years. There's a huge "rule of cool" effect and popularity bias influencing such opinions that suddenly shift when a game is "a success".
>God exists. I can't show you God. But believe me God definitely exists.
I wouldn't call Gabe newell "God", but I guess others would.
But sure, you're free to message him, and he can definitely defy all ethics to show you the sales figures for every game on steam just so you can see how little the average indie game earns. I believe all of that is real. Not feasible, but not outside the realms of reality.
No disrespect to Balarto, but you just know that if it sold 1k copies, people on Reddit would tear it apart with the usual armchair criticism.
> this looks like a free mobile game > why are you selling a game about gambling? don't use poker cards > use a real engine like Unity/Unreal > rougelites AND card games are oversaturated, pick a better genre
Seen the same things over and over again for years. There's a huge "rule of cool" effect and popularity bias influencing such opinions that suddenly shift when a game is "a success".
>God exists. I can't show you God. But believe me God definitely exists.
I wouldn't call Gabe newell "God", but I guess others would.
But sure, you're free to message him, and he can definitely defy all ethics to show you the sales figures for every game on steam just so you can see how little the average indie game earns. I believe all of that is real. Not feasible, but not outside the realms of reality.