Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Hardcore games are much more likely to convert plays to reviews. Many of the units would have shifted during the 50% sales.

The game is multiplayer which is a whole other layer of complexity.

Based on my experience in this market, I really doubt the author is happy with the outcome as anything other than a stepping stone to something more sustainable.

I think you're an order of magnitude too low setting the bar at 50 for professional developers where this is their full time job - even outside of the US.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: