Hardcore games are much more likely to convert plays to reviews. Many of the units would have shifted during the 50% sales.
The game is multiplayer which is a whole other layer of complexity.
Based on my experience in this market, I really doubt the author is happy with the outcome as anything other than a stepping stone to something more sustainable.
I think you're an order of magnitude too low setting the bar at 50 for professional developers where this is their full time job - even outside of the US.
The game is multiplayer which is a whole other layer of complexity.
Based on my experience in this market, I really doubt the author is happy with the outcome as anything other than a stepping stone to something more sustainable.
I think you're an order of magnitude too low setting the bar at 50 for professional developers where this is their full time job - even outside of the US.