Apart from 3D being harder to implement and slower to solve, it's also quite tricky to visualize.
You can't do like in the examples linked in this discussion and simply plot every (Nth) point, that mainly just dissolves into visual chaos. So you have to do 2D slices, or isosurfaces or streamlines or 3D view of a few tracer particles, preferrably combined with animated rotation of the system.
You can't do like in the examples linked in this discussion and simply plot every (Nth) point, that mainly just dissolves into visual chaos. So you have to do 2D slices, or isosurfaces or streamlines or 3D view of a few tracer particles, preferrably combined with animated rotation of the system.