Is it possible damage can be modeled with something like:
total_damage = incident_count * Impulse - or - total_damage = incident_count * Energy Density
It seems like the question of potential damage from small arms and personal weapons should be investigated.
Is it possible damage can be modeled with something like:
total_damage = incident_count * Impulse - or - total_damage = incident_count * Energy Density
It seems like the question of potential damage from small arms and personal weapons should be investigated.