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The next logical step is to port this to WASM so that it can run in the browser.


The engine already compiles to WASM, see TLDR.


Direct link to playable wasm version:

https://phoboslab.org/high_impact/biolab/


the number of layers it takes to get it to work on my phone is so high, but it's amazing.


I skimmed right by that. Have you done any feature comparisons against raylib?




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