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I did 5 game jams this year, 4 of them in various WebAssembly languages (C++, Zig, Odin, Rust).

In the end I switched back to JS/TS, because I found way more benefit from minimizing layers of abstraction and translation (WS is set up so you are forced to interface with JS to actually do anything), more than the benefits of any language or library.

(An exception might be something like Unity, due to the excellent featureset, but the IDE has become so slow it's unbearable...)





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