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Who cares if games have IAPs? That's not what crapware is.


Sounds like you don't play games :)


Not so much, no, but if you'd said in 2005 that there'd be a mainstream platform for general-purpose computing where the worst problem was that a lot of the games had in-app purchases, nobody would have believed you.


Conveniently ignoring the subscription flashlight apps and the still existing chance that apps get sold and become predatory on the next update, I think…




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