Why, though? What difference does it really make besides significantly reducing the cost of “porting” games?
If anything, due to Wine, Proton etc. “Windows API” is almost a pseudo opensource way of developing cross-platform content. There are significant downsides but on the bright-side it’s extremely stable considering to most stuff on Linux.
If anything, due to Wine, Proton etc. “Windows API” is almost a pseudo opensource way of developing cross-platform content. There are significant downsides but on the bright-side it’s extremely stable considering to most stuff on Linux.