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Infocom also took the VM approach and I can still play their games years later, and it worked out for them in the short term too.


Simple C code from 1990 still works, as long as it does not depend on non-standard libraries.

Imagine how cool it would be if old games were distributed in source code form, so that anyone can modify and "remix" it as much as they want with a simple text editor?

This was impossible back in 1990s, but today we can get a C compiler (tcc) which takes less than 1 megabyte of space and compiles+links a game in less than a second. As long as you don't depend on too many third-party libraries, you can ship C code, compile the game on each start and user won't even notice!


Imagine compiler errors.


Infocom's games require little CPU by their nature, and most of the memory is spent on graphics.




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