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Jetpack 2 - by the creator of the original Jetpack (kickstarter.com)
51 points by kondro on July 4, 2012 | hide | past | favorite | 14 comments


I have fond memories of this game as a child. One of the games I was truly addicted to.

I had completely forgotten about it until I saw this Kickstarter posted this morning and I'm definitely a supporter. I would suggest you do too.

Also, if you know anyone at HalfBrick, maybe you should suggest to them that the support a project that they've borrowed the name of for their wildly successful iOS title.


Initially thought this referred to 'Jetpac' - the 8-bit game by Ultimate Play The Game. This looks cool though too. Good luck!


Glad to see I wasn't the only one :-)

Damn... I played Jetpac to death when I was a small.

(http://en.wikipedia.org/wiki/Jetpac for those who are curious)


Awww, I was disappointed. An updated version of Jetpac (or Atic Atac) would be great.



I don't know about you guys, but I hate the new graphics. It's not that I don't like hi-res graphics, but I just dislike the current style, tiles especially. Classic jetpack had great graphics style and everything seemed to fit together. Graphics on demos posted for the Jetpack 2 seem ackward and don't fit one into another. I hope author uses the money to hire gfx artist not only for the backgrounds, but for tiles and other bits, too.


Wow. Realy nice. I remember first Jetpack very well. One of the best games I've played. I think it's realy worth to pleadge this project!


My younger brother and I (mostly my younger brother) spent many hours as children recreating the stock levels in the level editor so we could learn how to beat them. 'Twas a very fun game.


Am I the only one that thinks I could code this whole thing in a weekend/hackathon?


I reckon you could get the first 90% done in a couple of days sure... The last 90% would probably take a few months though!


90%+90%?


http://en.wikipedia.org/wiki/Ninety-ninety_rule

My point was really that people often look at something and think "Oh that's easy!". But when you actually get to the real depth of the problem it's much much more complicated and fiddly and time consuming.

Off the top of my head here are a list of things you'd need to consider for developing a game: name, story/concept, title screen, credits, intro animation, implementation of gameplay/physics/loading/saving/graphics, settings / players details, user interface and GUI elements, help, input processing (mouse,joypad,joystick,touch), sound (music, ambience, effects, interface effects) ,artwork (logos, gui elements, backgrounds, sprites), repeated playability testing (is it fun, well tuned?), level creation (initial design, tweaking, testing for edge cases), utilities (level editor, sprite/animation tools), demo mode, cheats, achievements, scoreboard, installer.

And of course a game over screen.


Even drawing these 1000 tiles would take more than a weekend.


old one looks better




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