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There are a lot of voxel games that aren't visually cubey. Marching cubes algorithm is just example. Here's a voxel game (fully deformable/mineable world) that isn't block based https://store.steampowered.com/app/1203620/Enshrouded/.


Oh man how could I forget about Enshrouded, that's a really good example, thank you for bringing that up.

Okay so it does just seem stylistic at this point then.




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