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By that definition, the entropy of a game of chess decreases with time because as the game moves on there are less possible legal states. Did I get that right?


Is about subjective knowledge, not objective.

So entropy is not related to the number of remaining legal states.

If I know the seed of a PRNG, the entropy of the numbers it generates is zero for me. If I don't know the seed, it has very high entropy.

https://www.quantamagazine.org/what-is-entropy-a-measure-of-...


Low entropy in chess means effective prediction of future moves, which is far less useful than dedicating equivalent effort to choosing a good next move for ourselves.


Sure. Lots of games result in a reduction in game state entropy as the game progresses. Many card games could be described as unnecessarily complicated ways to sort a deck, as an example. When analyzing games wrt the Second Law, consider that "the system" is not simply the current game state, but should at least include captured pieces and human choices.




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