> Perforce for version control for example, which I think is more common in the game industry than other solutions for whatever reason.
The last game I worked on was like 80gb built. The perforce depot was many terabytes large, not something you want to have on every person's workstation. Games companies use Perforce for a very good reason.
The last game I worked on was like 80gb built. The perforce depot was many terabytes large, not something you want to have on every person's workstation. Games companies use Perforce for a very good reason.