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I've been trying to achieve the opposite of this project: render scenes in ASCII/ANSI in the style of old BBS terminal games. I've had terrible success so far. All the AI models I've tried only understand the concept of "pixel art" and not ASCII/ANSI graphics such as what can be seen on https://www.bbsing.com/ , https://16colo.rs , or on Reddit's r/ANSIart/ .

If anyone has any tips for how I could achieve this, I would love to hear your ideas.



I suspect you'll have much better luck directly implementing the style you want rather than trying to get a (current gen) AI to reliably generate ANSI art. This video is a nice overview of implementing a variation of the style in a post-processing shader:

https://www.youtube.com/watch?v=gg40RWiaHRY


Do you mean you want to use AI to generate new scenes in ANSI-art style, or do you mean you want to use AI to render pre-existing scenes as ANSI art?


like this https://asciiart.club/ ? you don't really need AI for that.

if you have to use AI diffusion models are a poor choice for the target. might be easier to train an LLM to output actual text art.




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