In the second table, LoL esports is explicitly highlighted as a success by mindshare, but not profitability. And below that:
> LoL Esports: loses hundreds of millions of dollars annually, exists solely as a marketing mechanism to get people to play the actual game
In the second table, LoL esports is explicitly highlighted as a success by mindshare, but not profitability. And below that:
> LoL Esports: loses hundreds of millions of dollars annually, exists solely as a marketing mechanism to get people to play the actual game