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The problem lies in the fact that these companies are generating work for volunteers on a different time-scale and binding them to it by giving them X days before disclosing vulnerabilities. No one wants their project to have security vulnerabilities that might affect a lot of users, which creates pressure in dealing with them.

The open source model is broken in this regard, licenses need to address revenue and impose fees on these companies, which can be used as bug bounties. Game engines do this and so should projects like FFMPEG, etc. The details are complex of course, but the current status quo is abusing people's good will.



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