Hadn’t really thought about it tbh, maybe. Depends how fussy Android widgets and the watch stuff (which is the challenge. iOS widgets are a pain and doing any dev pairing with Xcode and a watch… lets just say I’m glad it’s all on fire…)
I had a similar situation with one of my apps. I decided not to; Android ecosystem is a bit horrible as a developer, and also Play Store users don't tend to pay for apps. Since then, Google has cleaned up the Play Store a bit so maybe things are different now but still... nothing eats the dev ecosystem for building iOS, WatchOS etc apps.