The first StarCraft was Blizzard North at its peak. I recall how difficult it was to win just sending all your troops towards the enemy, because every unit had a comparatively cheap counter.
It was particularly visible in how, if you edited the map so that every pile of resources was 50k, so essentially endless, you'd arrive at a stalemate.
> It was particularly visible in how, if you edited the map so that every pile of resources was 50k, so essentially endless, you'd arrive at a stalemate.
Given (effectively) unlimited resources within base distance, Zerg undoubtedly have a fairly substantial advantage and will probably win. Assuming comparable player skills, of course.
Their remax time is 1/3-1/4 that of Protoss/Terran, they can tech-switch near instantaneously, and they have some of the most powerful endgame meta. This was true for SC1 and Brood War, and it's even more true for current SC2.
StarCraft was actually built by Blizzard Entertainment (formerly Silicon and Synapse), Blizzard North (Condor) were the team behind Diablo and Diablo 2.
It was particularly visible in how, if you edited the map so that every pile of resources was 50k, so essentially endless, you'd arrive at a stalemate.