I completely agree. To me, it's the same with adventure, and platformer games and 2D. I think the key is symbolism. In 2D, graphics are more about communicating intent, 3D is more for realism - or maybe this is just the trap they fall into, because there are highly stylized 3D games as well, as well as technically-3D-but-actually-2D games.
but on a tangent, just wanted to add how impressed in was at super Mario 3D world on the Nintendo switch. Perfect balance between good looking and pragmatic 3D graphics adding up to real platformer feel.
Happy to hear that! Have you also played Fall Guys? How do they compare? I haven't played platformers for two decades now, but looking at the Mario screenshots, I got an immediate Fall Guys feeling.
Couldn't agree more. To me 3D environment in games is frustrating to control / move around while 2D is straightforward. And I truly don't care about camera movement. Games are meant to be fun, not a chore with adjusting camera all the time.