Pretty much everything in unreal aside from the rendering code and platform interaction layers is written in uobject and actor land - which is garbage collected.
The rendering code also isn’t “just” not garbage collected - it eschews all the normal c++ and is written in a totally different way. It might as well be in a different langauge honestly
The rendering code also isn’t “just” not garbage collected - it eschews all the normal c++ and is written in a totally different way. It might as well be in a different langauge honestly