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After successfully getting Xamarin acquired by Microsoft, apparently he got disappointed how everything turned out, especially the decisions that lead to the Xamarin.Forms to MAUI rewrite, MonoDevelop being killed, or what is left of Mono/Xamarin.

Nowadays he is full into Apple and Swift ecosystem, doing apps, and contributing to Godot on Apple, making it Swift first with goodies for doing iPadOS based game development.





Development focused on iPadOS as an export platform, or using an iPad as the actual dev environment?

Actual dev environment, they've ported the Godot editor to SwiftUI and touch controls.

https://xogot.com/


Oh, very cool. Just watched the YouTube on some of the porting challenges. Love the idea of a full fledged game dev environment the kids can graduate to from scratch Jr. and the like.

Combine this with an Apple Pencil, Pixelmator pro and Blender and you’ve got yourself a great little hyper portable game kit. Don’t think I’d do too much hardcore coding in this form factor, but if I had an existing prototype that I just wanted to tweak a bit and play around with, it seems legit.


Everybody could see how the whole Microsoft thing was going to go except Miguel, apparently. Worse he was very smug and self-righteous about selling out.



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