The games industry remains a hotbed of people that vehemently hate Apple, even those that have never touched a Mac.
Part of it historically was a sort of Visual Studio induced Stockholm Syndrome, where for a long time if you were doing C++ work that was the only sane way to go.
There are some companies that even filter potential employees on this basis.
Apple leaves gamers alone, it does not even attempt to be a nontrivial gaming platform and makes no promises. Why would gamers and gamedevs hate it? It just doesn't exist in their market.
Bootcamp was a hedge when Apple was a lot less dominant than it is now.
When Apple transitioned from PowerPC to Intel, it wasn’t clear that was going to work. Being able to boot into Windows was sort of an insurance policy that’s no longer necessary.
It made migration from Windows to Mac easier. Now that Office can run in a browser and the Mac has first tier support for the desktop version, and a lot more of the usual software is delivered either as web applications or portable apps on top of a browser runtime, being able to boot Windows is a lot less relevant.
From my personal experience, Widows users in general don’t mind Windows, but, definitely, nobody I have ever met finds it more desirable than macOS.