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I’m not sure that many people want Windows badly enough they would get an Apple device and remove the original OS so they could run Windows.

From my personal experience, Widows users in general don’t mind Windows, but, definitely, nobody I have ever met finds it more desirable than macOS.



The games industry remains a hotbed of people that vehemently hate Apple, even those that have never touched a Mac.

Part of it historically was a sort of Visual Studio induced Stockholm Syndrome, where for a long time if you were doing C++ work that was the only sane way to go.

There are some companies that even filter potential employees on this basis.


Apple leaves gamers alone, it does not even attempt to be a nontrivial gaming platform and makes no promises. Why would gamers and gamedevs hate it? It just doesn't exist in their market.


Its a computer. People are gonna try and play computer games on it.


Was Sony making their MIPS workstations when they introduced their MIPS-based PlayStation? Sounds like a nice distinction between work and play. ;-)


Curiously the Sega game Columns was licensed from the HP UX original.


From the noises that occur whenever you force a Windows loving gamedev to use a Mac the first major "problem" is mouse acceleration.


Which companies?


Sounds like a nice blacklist to have.


Don't have to remove anything. This used to be possible on Macs with bootcamp as they called it.


Bootcamp was a hedge when Apple was a lot less dominant than it is now.

When Apple transitioned from PowerPC to Intel, it wasn’t clear that was going to work. Being able to boot into Windows was sort of an insurance policy that’s no longer necessary.


It made migration from Windows to Mac easier. Now that Office can run in a browser and the Mac has first tier support for the desktop version, and a lot more of the usual software is delivered either as web applications or portable apps on top of a browser runtime, being able to boot Windows is a lot less relevant.




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