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Yeah but Windows is a more stable api to develop against than Linux (at least when it comes to stuff that games need to do) - it doesn't feel "pure", but pragmatically it's much better as a game developer to just make sure the Windows version works with proton than it is to develop a native Linux version that's liable to break the second you stop maintaining it.


As someone once said it best, Win32 is the only stable ABI on Linux: https://blog.hiler.eu/win32-the-only-stable-abi/


Because free software doesn't need such a thing as a stable ABI.

There does exist flatpak, everything that would benefit from a stable ABI could use that.




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