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You might be interested in a new experimental 3D scene learning and rendering approach called Radiant foam [1], which is supposed to be better suited for GPUs that don't have hardware ray tracing acceleration.

[1]: https://radfoam.github.io/



Cool! I'll definitely check it out. The great thing about LLMs is I can probably have a trainer and renderer using this technology up and running for my platform in a day or two, OR I can just pick and choose parts that would work well for my implementation and merge them in.




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