You might be interested in a new experimental 3D scene learning and rendering approach called Radiant foam [1], which is supposed to be better suited for GPUs that don't have hardware ray tracing acceleration.
Cool! I'll definitely check it out. The great thing about LLMs is I can probably have a trainer and renderer using this technology up and running for my platform in a day or two, OR I can just pick and choose parts that would work well for my implementation and merge them in.
[1]: https://radfoam.github.io/