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I don't know if people on HN are following the rumors related to the next-gen consoles, but it looks like MS is going to be addressing at least one of these issues: UI fluidity. If the rumors are accurate, then MS has a multi-pronged approach to making the UI a lot more fluid. While the 360 reserved 32MB of RAM for the OS, rumors suggest that MS is reserving 3GB (out of a total of 8GB).

Furthermore, MS is apparently using a hardware-based display plane system where there are 4 independent display buffers that can be refreshed/displayed at different resolutions and framerates. 3 of the display planes are for the game to use (one for the HUD, 1 for foreground, 1 background) and 1 plane dedicated to the OS.

I do 110% agree with the author that having a more app-store like ecosystem would be absolutely huge, and if MS were to properly implement, would let them compete vs Apple.

If I had the money I'd buy both MS and Apple stock, because one of them is in the best position to win the living room in the next 5 years.



The arguments he is making are about UX, not UI fluidity.


Unfortunately, I'd say that the UX has actually deteriorated in the years I've owned an XBox. As they've tried to push more and more non-game content, access the games has gotten worse.

The other things, like the settings screens, are just as bad as ever.

I wouldn't award Sony's crossbar interface any points either. After a few years (on two systems), I've learned where to go hunt for the 2 or 3 things I usually use... but that's not a complement.

The Wii, despite being sluggish, at least had a UI that made it very quick to launch games. I haven't used a Wii U so I don't know if it's any better. Based on my 3DS, I highly doubt it's objectively "good".




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