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No, it'll be going for a vastly more lucrative market: everyone who is wildly overserved by the existing console market.

Consoles had three decades to break out of niche and they failed. It's time for the final disruption of the living room.



These are two different markets that we are talking about. I don't think the goal of the xbox, ps3 or steam box ever has been to distribute a bunch of low budget $1 casual games.

This is a potentially lucrative market, but it hasn't existed for 3 decades. I'm not even sure it has existed for 1. Changes in technology are only now making this possible, and tbh I hope all the console makers don't join this freemium casual game race to the bottom.

two and a half men and insert generic crime procedural are the most popular tv shows. Would you say CBS is disrupting tv right now by peddling a bunch of cheap garbage to the lowest common denominator audience.


The thing about $1 casual games is that they're now $0 casual games capable of drawing substantial income after the initial "sale".

Pre-paid boxed game software is not a growth industry, and post-paid digital is. It's not theoretical, this is happening now. It's not potentially lucrative, it's currently lucrative. The industry as a whole needs to adapt.




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