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I wonder what effect it would have on people's ability to pirate it


People's ability to pirate games is already broken- the more of a game's essential logic gets moved onto a server, the more useless the blob of code you hand over to clients is.

On the other hand, that also destroys a game's ability to be archived, creating a cultural "dark ages" if the approach picks up adoption. "Piracy" is essential to future historians.




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