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I must've missed the charging part.

Right now, I've implemented maybe 10% of the features I want to add. I'll be adding licensing soon, but given that most people probably wouldn't pay for features that's not there, I'm probably going to start at $12, then bump it whenever I ship a major feature. Early adopters will end up saving a bit.

The licensing will be cheaper when it's in beta too.



$12? Totally worth it.

Might I suggest checking out the Van Westerndorp approach to pricing a product intelligently to make you the most revenue?

http://en.wikipedia.org/wiki/Van_Westendorp's_Price_Sensitiv...




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