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Coroutine are a powerful low-level tool to build higher level, user friendly environments. That's true of most of Lua's advanced features, BTW: they tend to be complex tools letting you build simple-to-use stuff (as opposed e.g. to C++'s templates, where you need a fairly advanced understanding of C++ metaprogramming features to use even simple containers correctly).

Anyway, coroutines are intended to let people build their own high-level concurrency system. It's used e.g. to share the CPU among scripted entities in video games.

Mihini (http://www.eclipse.org/mihini/) offers higher-level concurrency within a single OS thread, primarily targetting Linux-based embedded communicating applications.

Copas (https://github.com/keplerproject/copas) is much simpler, but probably sufficient if you only need to handle several sockets concurrently without wasting many OS threads.

There are also some attempts to wrap luvit (https://github.com/luvit/luvit), Lua's porting of libuv, with coroutines, getting callback-based performances without it's tendency to make one's code write-only. I don't know what's usable and maintained, nor even whether it really exists.



Luvit is not really a port of libuv, it is more a reimplementation of the NodeJS model that uses libuv.

A more straightforward libuv binding by the same author is https://github.com/creationix/luv, and one using coroutines is https://github.com/hnakamur/couv




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