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Nobody's mentioned phones, so I'll point out that this works fine on the native browser of the Galaxy S 2. If you're having problems with WebGL, complain to your PC manufacturer.

That said, I hope we have a CanvasBlock extension to sit alongside FlashBlock. There are uses of WebGL that don't involve gimmicky animations or games (shameless plug: shaders for image demosaic; see my profile), but the option should belong to the users



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