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I think that it is obvious that this dual track pad solution could be a good move for any game style which currently uses dual analog sticks (FPS and 3rd person, etc).

As others have already mentioned, it is less obvious whether this will be a good solution for platformers and fighting games. But with a bit of quick pondering I suspect it could open up a huge range of options for any developer who wants to try and step outside the normal "the player will use combinations of button presses to trigger actions".

For example, a platformer which rather than using a "tap button to trigger a small jump" and "long press button for a larger jump" we could not only see a "small up scroll = small jump" and "long up scroll = large jump" input method, but also a "slow up scroll = slower jump" and "fast up scroll = faster, more explosive jump".

Fighting games could also open up a lot of depth based on the length and speed of right hand strokes, not to mention the variety of angles and rotations which could be made.

The more I ponder it, the more I'm hopeful.



This is actually a very interesting observation. Especially as they are making the controller quite open. I don't see the AAA titles working with this soon, as they want to keep their games consistent across platforms, but steam has really been growing for indie devs, and those are exactly the devs that will come up with interesting,unthought of ideas for this type of input


Remember that the track-pads are clickable like a face button, and it sports 2 shoulders and a 3rd pseudo-shoulder in the back-button on each side. That means that for a fighting-game you've got a full suite of buttons available to you. That's 9 buttons available assuming you keep your left thumb glued to the trackpad. Buttons are not in short supply.

The real question is how well the track-pad works as a D-pad. For Mario-style games that primarily use left and right but don't do much up and down? Should work fine.

For a Capcom-style fighting game with its elaborate rolls and whatnot, or the hyper-precise of a shmup? That's the real question.


>> For a Capcom-style fighting game with its elaborate rolls and whatnot, or the hyper-precise of a shmup? That's the real question.

Fortunately there are gazillions of USB controllers out there that will probably work out of the box with the Steam Machine. Many of the BT controllers will probably work too.

I find the Steam Controller interesting because it's the first console-type controller I've seen that might actually do a good job satisfying people coming from the PC gaming world.


The newer EA boxing games, and the THQ UFC games use dual stick controls as the primary moving/fighting controls. Players seem to like it better than button mashing. I thought it was cool when I learned quick flip left was jab, hold the stick left for more powerful punch, and circle the stick left for a cross or uppercut.


Gestures-based fighting game.

Clang will like this.




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