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Is overuse in the digital realm, when there is no "earth" to speak of, truly so bad?

If IAP becomes unviable, companies will move to other business models. If none exist with a good fit, then we'll see a gaming drought that will reset consumer expectations.

I'm neither a fan nor a defender of IAP, but I fail to see much of a problem in this situation. Instead, I see it as a herd of wild gazelles multiplying to the point where their habitat can't support them. At this point man can interfere and provide artificial care for the animals (along with forced population control, would be my guess) or man can stand back and let mature run its course (ie: most of the herd die out until equilibrium is reached again).



If you were to send one of your FB friends a FarmVille invite today, would they a) join up or b) defriend you?

No-one can spread games virally anymore, everyone hates it.


>No-one can spread games virally anymore, everyone hates it.

Is this good? Is this bad? I think I'm missing your point.


Well, I guess it's bad if you were planning to base your business on it, and good if you found it annoying!




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