I was going to play it to 2048 until I saw my score wasn't doubling at every barrier, but rather incrementing by one. Thanks but no thanks! Not trying to spend 5000 seconds on this today!
I was about to watch it all the way to 2048, but then I realized that even at a rate of 1 point per second, I'd be looking at a block jumping up and down for over 34 minutes. So I thought better and went back to work. Haha, almost got me.
I was expecting there to be two simultaneous games of Flappy Bird and 2048, where any arrow key jumps the bird and moves the blocks in the specified direction in 2048. Both games start over if your bird dies.
I look forward to tomorrow's post that solves this with AI. (I suppose it is intended as an AI challenge, as that would be the only way to get to 2048.)
I think this would be harder, at least for me, to solve with a bot than any of the previous submissions. Might actually be a fun exercise...
This is pretty incredible what's happening. I think both 2048 and Flappy Bird are the first games that can be called memes. I don't think this phenomenon has happened before? To understand the value in them you have to understand the history.
I think you're overstating this, any number of simple games have been reproduced and virally spread. Tetris comes to mind. When that came out in the 80s, I was one of many who quickly produced a playable version and posted it to local bulletin boards. Similarly, many of the games discussed in Martin Gardner's and A.K. Dewdney's columns in Scientific American got pretty wide play (Conway's Life and CoreWar come to mind).
The scale and spread of these particular memes is larger and faster due to easier-to-use tools for cloning previous efforts (such as git/github), and more pervasive social media.
One notable distinction here is that these games are "crossbreeding" like memes, being remixed into many more different variations than before. Their simple gameplay is probably one thing that encourages this cloning and remixing.
I know 2048 seems like a big number but you understand that that would be 12 pipes? Most people would get that in the first minute of play. The tile colors do change every time you hit the doubled value.
I had a dream a few nights ago about a first-person version of 2048. I don't have time to code it, but would love it if someone did a first-person version!
3) merge (merge current piece into facing piece, with corresponding shift in all rows/columns)
4) swap (jump viewpoint from current piece to facing piece)
5) flyover (view whole board)
In my dream I actually played it several times, some times there was a flyover option and sometimes there wasn't. It was way more difficult without the flyover option!
The merge was the best part! It was sort of like a 1960's movie style drug/Batman/fireworks visual event.
"Angry 4D Flappy2048 MMO doges are belong to us in 140 Bytes!" comes next and it goes on until there are so many references that no one gets the joke. At least, that's what I wish for.
Seriously, I love when people extend ideas well beyond the point of absurdity. It's fun and it actually stimulates creativity.
From what I understand, this actually makes fun of those endless iterations and I actually laughed out loud when I saw the title. It was all a joke: https://news.ycombinator.com/item?id=7418400
> anything that gratifies one's intellectual curiosity
I'd say this gratifies one's intellectual curiosity on programming and game development. I can see you not having the same opinion and I guess we can only agree to disagree.
I would love to hear your thoughts about how your intellectual curiosity is being stimulated with Flappy2048. Because so far there is not a single insightful response. I suppose one could argue the emotional state of meditation through rhythmic controls. On the other hand, there appears to be no curious minds here so the argument is moot.
Well, my thoughts are that it is, at once, a brainstorming contribution to the crowdsourced innovation spawned from both 2048 and Flappy Bird, two challenging, mentally addictive yet simple games, as well as an example of how a lot of the "pivots" derivative startups make don't in fact lead you to a better state than the local maxima you've already achieved.
Sure, it has no play value (nor replay value). And the 17th mashed up iteration of Groupon for local pet food delivery is doomed as well. But there are lessons in the failure:
--The mechanics may set the stage for a follow on game that returns the mathematical/pattern-matching element of 2048 back into the mix
--It highlights the difference between the mass market FlappyBird and the more niche appeal of 2048, both demographically and intellectually.
--It expands the mind to consider mashups of other games or game mechanics that might be interesting.
But more than this: memes of any kind are pure, intellectual riffing. It's completely refreshing to see these riffs occur in the medium of code rather than Photoshop.
I'm not saying there's a coders' equivalent of Cheezburger Network out there, but there's an opportunity far beyond what you're seeing if meme culture and coding intersect.
Are you sure that's the quote you wish to use to defend the validity of this iteration of 2048? Because I would argue the amount of "progress" and "achievement" has very diminishing returns other than validating this as a meme post.
You're spending a lot of effort putting it down, when others are having a good time with it or even learning something by writing it (or inspired to write yet another variant).