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That is a very strong point I had not considered. Facebook does not have a smooth relationship with developers. Oculus requires involvement from the developers in order to further develop their product. I reason the Facebook culture of move fast-break things (but don't document it too well) might hurt Oculus.

Plus, I saw Oculus as a technology to build upon. I was already planning to use it with robotics. Now, its merely a pawn in Facebook's game.



Heh, just had a bit of a wry thought: At least they didn't get bought by Twitter.




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