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derefr
on April 1, 2014
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Zelda De-make
How about single-pixels-with-(8-bit-looking-)textures? A slight gradient darkening away from the "front" of the character would make all the difference.
daturkel
on April 1, 2014
[–]
This is exactly what I had had in mind for a solution. It's an aesthetic compromise but, in my opinion, a boon to gameplay.
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