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Yes, with this approach you never see situations like "I killed a vamipire bat, let see what did it have... Halaberd?"


I have had this explained by a friend in the business as, it was between you and the item; not necessarily carried or wielded by your foe.

still it does make sense to more closely align items with the mobs that your fighting. This could be weapons, armors, trinkets, and such or craft supplies where you have to skin/harvest the kill.


> I have had this explained by a friend in the business as, it was between you and the item; not necessarily carried or wielded by your foe.

That's fine in your average D&D game but in a Roguelike you've often explored the area enough to know that's not the case.


"You have defeated: microbug. It dropped: piano."

(From the now-defunct webcomic "rpgworld")




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