One pain point that my setup solves that I haven't seen many THREE.js boilerplates tackle is the ease of writing GLSL for creating custom shaders. Here I've supplied a Require.js plugin which allows you to pull your GLSL code in as dependancies and provides some basic pre-processing like #import and modifying #defines from JavaScript.
For anyone unfamiliar with Three.js (like I was a minute ago), it's evidently a JavaScript library for 3D graphics: https://github.com/mrdoob/three.js/
I wasn't aware of pixi.js before, but I am now, I think it's great, thank you atrilumen! This was probably my favourite project using it... www.spaceneedle.com/home/
You might be interested in a similar boilerplate that I put together, which using Require.js to structure the application: https://github.com/felixpalmer/amd-three.js
One pain point that my setup solves that I haven't seen many THREE.js boilerplates tackle is the ease of writing GLSL for creating custom shaders. Here I've supplied a Require.js plugin which allows you to pull your GLSL code in as dependancies and provides some basic pre-processing like #import and modifying #defines from JavaScript.