The final game is a fully graphical game. I had to decide what method to use to bring graphics into Lisp that would be the most valuable to learn. Since almost everyone can benefit from learning the nitty gritty of how the web works, I used the following steps:
Step 1: Write REPL game
Step 2: Write a web server from scratch using sockets
Step 3: Write an SVG library
Step 4: Implement an inline SVG-based HTML5 browser frontend for the game
If you're taking votes I'd love to see some OpenGL demos using something like the cl-opengl bindings.
I don't know the extent of your book, but navigating asset management has been a bit of a challenge. I know there's a few libraries out there but docs/examples are at a premium. I'm using cl-devil and looked at freeimage, also looking for 3d model importing and the like.
I was so disappointed by what a racist David Ahl turned out to be. (He was responsible for the incredibly disrespectful "Ninja-Endo" character in late-80s Atari comics.)
Do you have any more information on that? I looked around and all I could find were these (fairly racist) asian caricatures in an Atarian Magazine comic strip:
Conrad, I am from the D.C. area; I have been putting off coming to D.C. Fringe for ages until I got a call from Australia and I was told I was on next week's flight. What a bummer. I lived in Arlington Virginia (on Columbia Pike, right near Falls Church and Alexandria) and I worked in the city at 17 and N. How on bloody earth did I miss a Lisp meeting I would never understand; where I live, I am lucky to find a computer programmer.