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I have done too many things in the past (which are now dead) to even remember them all.

My current project is making me a handsome $2-3 a week is an Andriod app for children. Money from admob. I am trying to slowly growth hack it in various ways.

One is to get translations done on fiverr.com to countries where it is popular.

An other is to think about improving my 'asking for ratings' UX so that I can compel people to give feedback and therefore improve the app, reduce the % of uninstalls.

This is based on a simple idea that the number of installs stabilizes:

Let new installs / day = N

Let uninstalls = U

Let % of uninstalls per day = P

Let total current installs = C

Then U = P * C

This is stable when U = N So when N = P * C

Therefore C tends to N/P

So for example 100 new installs per day at 1% uninstall rate = 10000 installs eventually and no more.

But get the % down to 0.1% is the same effect as getting 1000 new installs per day.

So this is part of my plan.



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