That's a nice analysis! I'm also into browser games. But just started with "HTML5". The reason is that it takes time to invest in new technology. "HTML5" is bleeding edge and new features are still added. WebGL is not yet fully supported on the major browsers and Canvas just got hardware acceleration a year ago. Also Websockets got scandalized just months ago. Flash on the other hand, is mature, so it will live on at least a few more years as a lot of developers are still developing in it.
I think Google deliberately slowed down "HTML5" in favor for their Android ecosystem. Witch was a stupid idea since most of their money still comes from WWW.
The money is still in WWW! The the problem is that a native app runs much better then a web app on Android. Even Facebook made a native app!!
With Chrome-OS and Firefox-OS on mobiles we might be able to reduce the gap between native and web on mobiles.
Native is still king on desktop though and I do not think AAA-studios will develop for the web anytime soon.
There are some studios (Zynga, King) making shit-loads of money from crappy web-games though, so I think we will see more in between crap and AAA on the web soon. And hopefully without plugins!!!
I think Google deliberately slowed down "HTML5" in favor for their Android ecosystem. Witch was a stupid idea since most of their money still comes from WWW.
The money is still in WWW! The the problem is that a native app runs much better then a web app on Android. Even Facebook made a native app!!
With Chrome-OS and Firefox-OS on mobiles we might be able to reduce the gap between native and web on mobiles.
Native is still king on desktop though and I do not think AAA-studios will develop for the web anytime soon. There are some studios (Zynga, King) making shit-loads of money from crappy web-games though, so I think we will see more in between crap and AAA on the web soon. And hopefully without plugins!!!