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A minority of drivers/GPUs are blacklisted on desktop, and you have to deal with less than 100% WebGL coverage in any case. But yeah on mobile it's a sharper "reasonably recent devices only" division.

You can see (somewhat skewed) stats on http://webglstats.com/

Interestingly iOS is ahead of Android in tablets, but behind on phones.



Be careful to interpret the stats there correctly. Eg when you leave just the specific category checkmarked, the graph shows ios-smartphone webgl support rate at 79% and android-smartphone rate at 75%. The percentages in the sidebar are just browser shares and not WebGL support rates.




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