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Millions of connections usually are websocket connections or HTTP keep-alive connections. In those cases there's no much traffic over those connections. Imagine game server for example. Latency is more important than bandwidth. 10 kbps is enough for many tasks.


I wonder how much of a hit typical web-socket use-cases would take from swapping to SSD? For games I'd think one might prefer just using connectionless udp, though?


Websockets are for browser clients, there's no much choice there unfortunately.




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