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What advantages, besides standardization, does WebVR bring to the space?

VR is still a relatively high-performance 3D realtime application space. Those aren't generally adjectives I associate with either "JavaScript" or "Browser," so if I were trying to invest in an experience the average consumer will enjoy, I'd be extremely skittish about this tech stack unless I can see some successful high-performance demos.



Room scale WebVR experience built with A-Frame (https://aframe.io) running 90fps in the browser: http://blog.mozvr.com/a-painter

WebVR advantages: open (not owned by a single entity), connected (travel from experience to experience without having to close and open), publish a web page in ten seconds vs. one month (six months for Oculus), no installs / downloads which is better suited for long-tail content, ability to be responsive / gracefully degrade (for better or worse).




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