Could this somehow be repurposed such that the points would be "check points" for a generative texture algorithm, with zoom level somehow taken into account (distance of dots maybe)?
Then one could, in a computer game, for example look at a brick wall. At first, as one is further back, the surface from tiles look somewhat matte smooth. But when one gets closer, the features become more and more coarse with more and more detail, eventually even some tiny tiny holes in the surface are visible, and so on.
Another example: sand, it looks smooth from afar but as one zooms in, actual grains of sand become visible.
That's level of detail (LOD) and there are various ways of implementing it. This dither technique incorporates LOD but I'm not sure how it would be useful for the type of LOD you are suggesting unless perhaps you think it might be applicable as a procedural technique in which case some of the observations might be an inspiration.
Could this somehow be repurposed such that the points would be "check points" for a generative texture algorithm, with zoom level somehow taken into account (distance of dots maybe)?
Then one could, in a computer game, for example look at a brick wall. At first, as one is further back, the surface from tiles look somewhat matte smooth. But when one gets closer, the features become more and more coarse with more and more detail, eventually even some tiny tiny holes in the surface are visible, and so on.
Another example: sand, it looks smooth from afar but as one zooms in, actual grains of sand become visible.